On from the last alpha testing of Block Out, I have added some new features.
The major feature is the second level, which has an obstacle that you have to avoid. If you hit the obstacle, you are set to your start position of the level. It also includes the same idea of using a lever to unlock the exit as the last level did, to keep consistency.
Another feature of this version (0.2) is that I have added another collectible. Just before posting this version online, I realised that you could actually cheat to get more collectibles than should be possible. Once getting a collectible, you could go back to the main menu, and using the 'continue' button I have added, you could start back at the same level you left off, and just get the collectible again, adding to the amount you have.
To overcome this bug, I had to use variables. I am not too familiar with variables in Action Script 3.0, but I gave it a go. Along with the number variable I used for the amount of collectibles you get, I used a Boolean variable to determine whether or not you have already got that collectible.
To further show my progress, my game is online here - http://alexmold.x10.mx/blockout_new.swf
To stay up to date with everything I post about my game, like the official Facebook page here - http://www.facebook.com/pages/Block-Out/144784318953426
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