I have changed my idea to accommodate a horror type theme. Block Out will have the same functions that I created for Block Boss, but it will have some differences. One major difference is that when you are moving the player, you will only be able to see part of the level, like a torch following the character you control to light the way.
I will be posting an alpha test for the game tomorrow, and also I have linked Block Out with my social networks. You can see the official Block Out Facebook page here - http://www.facebook.com/pages/Block-Out/144784318953426?sk=wall - I will be posting regular updates on here as well as this blog. I decided to create a Facebook page for my game, as I feel it would be easier to connect with anyone who wishes to test the game, so I can gain as much feedback as possible. Furthermore, I am able to post polls, people can vote on what features they would like to see from the game.
As I begin testing, I will be asking if anyone would like to be a consistent tester for my game. What I mean by this is that they will play every playable demo I bring out, and give me feedback in the way of writing. I can then change the game accordingly, and add it to my project file.
Speaking of the project file, I was notified today that our class will have to make documents describing the code in our games, I thought of going one step further and making a sort of 'code library'. A short book containing all of the code used in my game, showing my understanding of how to put it into practice.
I will be posting more updates soon.
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