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Sunday, 18 December 2011

Flash animation, a project in progress

Our most recent assignment at college is to create a 2D animation, in a satirical fashion for our client (Imaginary of course) ‘Jib Jab’. Jib Jab specialise in creating these sorts of animations that poke fun at any major issues we see in the news these days.

So because it is for this client, we have a couple guidelines to stick to. The first of which is for the animation to be between 45 seconds and a minute long. The other was to, like Jib Jab, pick a topic in the news to make fun of.

Also I should point out that we have been learning about some basic animation techniques to use. I gather that the better the use the technique in our final animations, the better the grade we will get for it… I suppose.

These techniques include ‘frame by frame’ animation, ‘tweening’ and using the ‘bone’ tool.

Frame by frame animation – Basically one of the more classic methods of animation, you draw out each new frame of animation. In terms of my animation I will probably be using this for the lip syncing element.

Tweening – This is a tool in Flash to create smooth movement, generated by the program itself. In basic terms you can choose a frame to start with and then another with your character in a different place, then use the ‘tween’ option to create movement between the two frames that you have specified. For my animation I am thinking about using tweening for mostly any camera movement rather than character movement.

The ‘Bone’ tool – This tool (also in Flash) is much different from the techniques I have already talked about. This tool allows you to create the basic skeleton of a character underneath or behind the graphics. This is generally used for more realistic movements, and to use instead of the frame by frame technique in terms of movement. I am still undecided if, or where, I would use this for my animation.

Right off the bat I have an idea growing in my mind. I have decided to start gathering different news reports about the price of fuel at the moment, poking fun at the subject (without offending people obviously).

Keep following this blog for further updates; I will also post my final animation on here too.

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